Yesterpost
Type. Retype. Proofread fragments. Start over.
Is this a symptom of posting early in the day, or does it have to do with my mind being evenly split between P08, F&F, and the episode of The Wire that I'm in the middle of?
Pieces of Eight is becoming more and more prominent in my mind as I look for something solid to work on and realize I conceived of it more than a year ago and gave out on keeping up with it so quickly. And haven't returned to it (yet). A week or so ago I took the file off my shelf, and a few days ago a pingback-stranger commented on the last page I posted. Every time I enter my website's URL somewhere I'm conscious of the frontpage that links to P08 without indicating that it's on hiatus.
F&F (Fate and Fortune) is this new something or other that I'm sketching in the evenings and pondering before sleep. Due to the game design background, I'm accustomed to knowing how everything works in a setting or situation. Specifically, if there's magic, I like to know the rules behind it. The lead (as of yet unnamed) character in this story is a fortune teller of sorts, but I've struggled as to how her "thing" will manifest.
I don't want for her to be a proficient cold-reader/sleuth who can give fates and fortunes just by covertly picking up clues, and I don't want her to have "the gift of sight" or whatever, and mystically "see" things about people or situations. Both solutions feel too overpowered for the story/setting. It occurred to me earlier today that I don't have to explain her readings or abilities, and let the actions speak for themselves in the story.
That idea is against my nature, but so is visually designing characters before I know what the bigger story is.
0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home